![]() This may be helpful: Why is My Render Black What is a Render Pass TOP and why use it? edit (A default material will be assigned if none is listed). Assign materials ( MATs) to the Geometry COMPs.Make sure the Render Flag is turned on for every SOP and COMP that you want to render.Create a Camera COMP and assign it to the Render TOPs Camera parameter.To render objects you need to do a few things. Rendering is achieved in TouchDesigner using the Render TOP and the Render Pass TOP. integrated particle system with sprite rendering.materials and shaders system integrated with TOPs compositing engine.advanced rendering techniques anti-aliasing, soft-edge cone lights, rim lights, fog, alpha blends.real-time rendering of 3D scenes, including multi-pass rendering abilities.advanced material options bumps, displacements, reflections, transparency, darkness emission.real-time materials in GLSL pixel shaders.deformations in programmable GLSL vertex shaders.GLSL pixel shaders, vertex shaders, and geometry shaders.Rendering or "rasterization" in TouchDesigner is done through GLSL and includes these features: Rendering is also used more generally to include the compositing (with TOPs) to generate an output image. Rendering is the creation of a 3D image with the Render TOP.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |